ADP Mobile

ADP Mobile

ADP Mobile

ADP Mobile

Mobile app redesign · ADP × Georgia Tech

A payroll app where each worker builds their own Home.

A payroll app where each worker builds their own Home.

A payroll app where each worker builds their own Home.

Status
Handed to ADP
Role
Design lead, team of four
Field
Payroll & HR · Enterprise
Timeline
Aug–Dec 2025
11 of 12
testers approved the widget Home
Starting point

Give each worker a reason to open the app.

ADP's first idea for bringing people back was game features. We checked with workers first: 100+ survey responses and 13 interviews. We also walked through ADP's own flows with two test accounts and compared them with Workday and UKG.

ADP's goal
Transactional
Open it for one task, then leave.
Transformational
Worth opening beyond the tasks people have to do.
ADP Home, from a test account
Home
ADP An offer, from a test account
An offer
ADP Search, from a test account
Search
ADP next to Workday and UKG
Shortcuts show up twice and offers send people out. UKG puts clock-in first.
Under 5 min29
5–10 min28
10–20 min6
20+ min4
57 of 69 spend under 10 minutes
Most visits are one quick task, then people leave.
Used 7Not sure 9Never 52
52 of 68 never used rewards
The few who had used real benefits, like an employee discount.
Fit the app to each worker's core tasks, and make their information easy to find and use.
Our design goal. ADP's team saw the findings and agreed to change direction.
The Home

Every worker needs something different from the first screen.

Hourly and salaried workers open the app for different things, and every company sets it up its own way. So I turned the Home into widgets that each worker picks and sizes, and cut the taps it takes to reach a task.

49
Check pay
29
Tax papers
22
Ask for time off
35
See time off
20
Clock in or out
20
Company info
14
Check a schedule
10
Health insurance
Retirement 6
The old ADP Home, from a test account
BeforeFrom two different accounts
The new ADP Home with widgets
After
What 70 workers open the app for. Each picked their top three in our survey.
What changed on the Home
Two shortcut areas showing much the same thing
One set of widgets each worker picks and sizes
Search was the only way to see every feature
An All Apps tab in the bottom bar, one tap away
Offers sent people out of the app
New offers show up as a notice on the Home
Company info mixed in with daily tasks
Company info in a side menu, opened from the Home
Pay and offers

Pay and offers should make sense at a glance.

The old Pay was hard to read, and offers filled a row of the Home that few people used.

Old Pay: a small chart with no labelsTap View details: more numbers to scrollTap View statement: a scanned pay stubNew Pay: take-home pay firstTap Detailed Breakdown: every deduction, with its colour, name and amount
Before
Old Pay: a small chart with no labels
Tap View details: more numbers to scroll
Tap View statement: a scanned pay stub
After
New Pay: take-home pay first
Tap Detailed Breakdown: every deduction, with its colour, name and amount
Pay
Where your money goes, one tap away.
A chart with no labelsEvery deduction named, one tap away
Old Home: a full row of offersAn offer opens on legal textThen sends you to another websiteNew Home: a notice only when an offer is newThe offer shows its deal and who can use it first
Before
Old Home: a full row of offers
An offer opens on legal text
Then sends you to another website
After
New Home: a notice only when an offer is new
The offer shows its deal and who can use it first
Offers
Off the Home, until there's something new.

Only 7 of 68 people we surveyed had used offers in a work app.

A row of offers on every HomeA notice only when one is new
Design system

Every screen is built from the same widgets, buttons and icons.

I built a small design system on iPhone conventions, so every screen matches.

Widgets in three sizes
Each worker picks how much shows.
Colours with a meaning
Blue for actions, orange for alerts.
Familiar iPhone parts
SF Pro, so there is nothing new to learn.
The ADP style guide: type, colours, widgets in three sizes and shared components
Testing

Each worker built a Home, and 11 of 12 approved it.

12 people tried the prototype on their own, and three UX experts reviewed it.

Offers
Flow 1 · Tap the new offer notice
Offers
Rated easy. One tester missed the notice.
Clock in and company info
Flow 2 · Clock in, then open the briefcase
Clock in and company info
The briefcase and clocking in caused trouble.
Building the Home
Flow 3 · Swap widgets, then check your pay
Building the Home
11 of 12 approved the widget Home.
Biggest problemClocking in from a widget could start a shift by accident.
Reflection

The biggest idea should be tested first.

What I'd do differently
Test the big idea sooner. The widget Home was only tested in the last round.
Label new symbols. Testers missed the briefcase, so new icons need words.
What's next
NowSlide to clock in, with a clear confirmation. Rename “Snapshot” to “Explore.” Proposed, not built.
OpenDid it bring people back? We'd count return visits.
LaterA web version of the same Home and All Apps.
Credits
Drew Flaherty, Nathan Lin, Simran DulkuADP's mobile design team, and our professors Carrie Bruce and Richard Henneman

Σ(°꒫°◍)

Σ(°꒫°◍)

Σ(°꒫°◍)