Mobile app redesign · ADP × Georgia Tech
Status
Handed to ADP
Role
Design lead, team of four
Field
Payroll & HR · Enterprise
Timeline
Aug–Dec 2025
11 of 12
testers approved the widget Home
Starting point
Give each worker a reason to open the app.
ADP's first idea for bringing people back was game features. We checked with workers first: 100+ survey responses and 13 interviews. We also walked through ADP's own flows with two test accounts and compared them with Workday and UKG.
ADP's goal
Transactional
Open it for one task, then leave.
Transformational
Worth opening beyond the tasks people have to do.
ADP next to Workday and UKG
Shortcuts show up twice and offers send people out. UKG puts clock-in first.
57 of 69 spend under 10 minutes
Most visits are one quick task, then people leave.
52 of 68 never used rewards
The few who had used real benefits, like an employee discount.
Fit the app to each worker's core tasks, and make their information
easy to find and use.
Our design goal. ADP's team saw the findings and agreed to change direction.
The Home
Every worker needs something different from the first screen.
Hourly and salaried workers open the app for different things, and every company sets it up its own way. So I turned the Home into widgets that each worker picks and sizes, and cut the taps it takes to reach a task.
What changed on the Home
Two shortcut areas showing much the same thing
One set of widgets each worker picks and sizes
Search was the only way to see every feature
An All Apps tab in the bottom bar, one tap away
Offers sent people out of the app
New offers show up as a notice on the Home
Company info mixed in with daily tasks
Company info in a side menu, opened from the Home
Pay and offers
Pay and offers should make sense at a glance.
The old Pay was hard to read, and offers filled a row of the Home that few people used.
Before
Old Pay: a small chart with no labels
Tap View details: more numbers to scroll
Tap View statement: a scanned pay stub
After
New Pay: take-home pay first
Tap Detailed Breakdown: every deduction, with its colour, name and amount
Pay
Where your money goes, one tap away.
A chart with no labelsEvery deduction named, one tap away
Before
Old Home: a full row of offers
An offer opens on legal text
Then sends you to another website
After
New Home: a notice only when an offer is new
The offer shows its deal and who can use it first
Offers
Off the Home, until there's something new.
Only 7 of 68 people we surveyed had used offers in a work app.
A row of offers on every HomeA notice only when one is new
Design system
Every screen is built from the same widgets, buttons and icons.
Testing
Each worker built a Home, and 11 of 12 approved it.
12 people tried the prototype on their own, and three UX experts reviewed it.
Biggest problemClocking in from a widget could start a shift by accident.
Reflection
The biggest idea should be tested first.
What I'd do differently
Test the big idea sooner. The widget Home was only tested in the last round.
Label new symbols. Testers missed the briefcase, so new icons need words.
What's next
NowSlide to clock in, with a clear confirmation. Rename “Snapshot” to “Explore.” Proposed, not built.
OpenDid it bring people back? We'd count return visits.
LaterA web version of the same Home and All Apps.
Credits
Drew Flaherty, Nathan Lin, Simran DulkuADP's mobile design team, and our professors Carrie Bruce and Richard Henneman

































